Report

2020-2025 Global Serious Games Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)
  • Category:Technology And Media
  • Published on:04 February, 2021
  • Pages:113
  • Report Code: RP-414153
  • Formats:  

Impact Analysis of COVID-19

The complete version of the Report will include the impact of the COVID-19 Global Pandemic, and anticipated change on the future outlook of the industry, by taking into the account the political, economic, social, and technological parameters.

A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality ... and is part of a thoughtful progress". The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition.
This report elaborates the market size, market characteristics, and market growth of the Serious Games industry, and breaks down according to the type, application, and consumption area of Serious Games. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Serious Games in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Serious Games market covered in Chapter 13:
Promotion Software GmbH
Tata Interactive Systems
DIGINEXT
Serious Factory
Learning Nexus Ltd
Nintendo Co., Ltd.
Designing Digitally, Inc.
BreakAway, Ltd.
IBM Corporation
Revelian

In Chapter 6, on the basis of types, the Serious Games market from 2015 to 2025 is primarily split into:
Enterprises
Consumers

In Chapter 7, on the basis of applications, the Serious Games market from 2015 to 2025 covers:
Healthcare
Retail
Aerospace & Defense
Government
Education
Media & Entertainment
Automotive
Corporate
Energy
Others

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content

1 Serious Games Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years

2 Serious Games Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer

3 Serious Games Market Forces
3.1 Global Serious Games Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment

4 Serious Games Market - By Geography
4.1 Global Serious Games Market Value and Market Share by Regions
4.1.1 Global Serious Games Value ($) by Region (2015-2020)
4.1.2 Global Serious Games Value Market Share by Regions (2015-2020)
4.2 Global Serious Games Market Production and Market Share by Major Countries
4.2.1 Global Serious Games Production by Major Countries (2015-2020)
4.2.2 Global Serious Games Production Market Share by Major Countries (2015-2020)
4.3 Global Serious Games Market Consumption and Market Share by Regions
4.3.1 Global Serious Games Consumption by Regions (2015-2020)
4.3.2 Global Serious Games Consumption Market Share by Regions (2015-2020)

5 Serious Games Market - By Trade Statistics
5.1 Global Serious Games Export and Import
5.2 United States Serious Games Export and Import (2015-2020)
5.3 Europe Serious Games Export and Import (2015-2020)
5.4 China Serious Games Export and Import (2015-2020)
5.5 Japan Serious Games Export and Import (2015-2020)
5.6 India Serious Games Export and Import (2015-2020)
5.7 ...

6 Serious Games Market - By Type
6.1 Global Serious Games Production and Market Share by Types (2015-2020)
6.1.1 Global Serious Games Production by Types (2015-2020)
6.1.2 Global Serious Games Production Market Share by Types (2015-2020)
6.2 Global Serious Games Value and Market Share by Types (2015-2020)
6.2.1 Global Serious Games Value by Types (2015-2020)
6.2.2 Global Serious Games Value Market Share by Types (2015-2020)
6.3 Global Serious Games Production, Price and Growth Rate of Enterprises (2015-2020)
6.4 Global Serious Games Production, Price and Growth Rate of Consumers (2015-2020)

7 Serious Games Market - By Application
7.1 Global Serious Games Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Serious Games Consumption by Applications (2015-2020)
7.1.2 Global Serious Games Consumption Market Share by Applications (2015-2020)
7.2 Global Serious Games Consumption and Growth Rate of Healthcare (2015-2020)
7.3 Global Serious Games Consumption and Growth Rate of Retail (2015-2020)
7.4 Global Serious Games Consumption and Growth Rate of Aerospace & Defense (2015-2020)
7.5 Global Serious Games Consumption and Growth Rate of Government (2015-2020)
7.6 Global Serious Games Consumption and Growth Rate of Education (2015-2020)
7.7 Global Serious Games Consumption and Growth Rate of Media & Entertainment (2015-2020)
7.8 Global Serious Games Consumption and Growth Rate of Automotive (2015-2020)
7.9 Global Serious Games Consumption and Growth Rate of Corporate (2015-2020)
7.10 Global Serious Games Consumption and Growth Rate of Energy (2015-2020)
7.11 Global Serious Games Consumption and Growth Rate of Others (2015-2020)

8 North America Serious Games Market
8.1 North America Serious Games Market Size
8.2 United States Serious Games Market Size
8.3 Canada Serious Games Market Size
8.4 Mexico Serious Games Market Size
8.5 The Influence of COVID-19 on North America Market

9 Europe Serious Games Market Analysis
9.1 Europe Serious Games Market Size
9.2 Germany Serious Games Market Size
9.3 United Kingdom Serious Games Market Size
9.4 France Serious Games Market Size
9.5 Italy Serious Games Market Size
9.6 Spain Serious Games Market Size
9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Serious Games Market Analysis
10.1 Asia-Pacific Serious Games Market Size
10.2 China Serious Games Market Size
10.3 Japan Serious Games Market Size
10.4 South Korea Serious Games Market Size
10.5 Southeast Asia Serious Games Market Size
10.6 India Serious Games Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Serious Games Market Analysis
11.1 Middle East and Africa Serious Games Market Size
11.2 Saudi Arabia Serious Games Market Size
11.3 UAE Serious Games Market Size
11.4 South Africa Serious Games Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Serious Games Market Analysis
12.1 South America Serious Games Market Size
12.2 Brazil Serious Games Market Size
12.3 The Influence of COVID-19 on South America Market

13 Company Profiles
13.1 Promotion Software GmbH
13.1.1 Promotion Software GmbH Basic Information
13.1.2 Promotion Software GmbH Product Profiles, Application and Specification
13.1.3 Promotion Software GmbH Serious Games Market Performance (2015-2020)
13.2 Tata Interactive Systems
13.2.1 Tata Interactive Systems Basic Information
13.2.2 Tata Interactive Systems Product Profiles, Application and Specification
13.2.3 Tata Interactive Systems Serious Games Market Performance (2015-2020)
13.3 DIGINEXT
13.3.1 DIGINEXT Basic Information
13.3.2 DIGINEXT Product Profiles, Application and Specification
13.3.3 DIGINEXT Serious Games Market Performance (2015-2020)
13.4 Serious Factory
13.4.1 Serious Factory Basic Information
13.4.2 Serious Factory Product Profiles, Application and Specification
13.4.3 Serious Factory Serious Games Market Performance (2015-2020)
13.5 Learning Nexus Ltd
13.5.1 Learning Nexus Ltd Basic Information
13.5.2 Learning Nexus Ltd Product Profiles, Application and Specification
13.5.3 Learning Nexus Ltd Serious Games Market Performance (2015-2020)
13.6 Nintendo Co., Ltd.
13.6.1 Nintendo Co., Ltd. Basic Information
13.6.2 Nintendo Co., Ltd. Product Profiles, Application and Specification
13.6.3 Nintendo Co., Ltd. Serious Games Market Performance (2015-2020)
13.7 Designing Digitally, Inc.
13.7.1 Designing Digitally, Inc. Basic Information
13.7.2 Designing Digitally, Inc. Product Profiles, Application and Specification
13.7.3 Designing Digitally, Inc. Serious Games Market Performance (2015-2020)
13.8 BreakAway, Ltd.
13.8.1 BreakAway, Ltd. Basic Information
13.8.2 BreakAway, Ltd. Product Profiles, Application and Specification
13.8.3 BreakAway, Ltd. Serious Games Market Performance (2015-2020)
13.9 IBM Corporation
13.9.1 IBM Corporation Basic Information
13.9.2 IBM Corporation Product Profiles, Application and Specification
13.9.3 IBM Corporation Serious Games Market Performance (2015-2020)
13.10 Revelian
13.10.1 Revelian Basic Information
13.10.2 Revelian Product Profiles, Application and Specification
13.10.3 Revelian Serious Games Market Performance (2015-2020)

14 Market Forecast - By Regions
14.1 North America Serious Games Market Forecast (2020-2025)
14.2 Europe Serious Games Market Forecast (2020-2025)
14.3 Asia-Pacific Serious Games Market Forecast (2020-2025)
14.4 Middle East and Africa Serious Games Market Forecast (2020-2025)
14.5 South America Serious Games Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications
15.1 Global Serious Games Market Forecast by Types (2020-2025)
15.1.1 Global Serious Games Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Serious Games Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Serious Games Market Forecast by Applications (2020-2025)

List of Tables and Figures

Figure Serious Games Picture
Table Serious Games Key Market Segments
Figure Study and Forecasting Years
Figure Global Serious Games Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Serious Games Value ($) and Growth Rate (2015-2020)
Table Global Serious Games Value ($) by Countries (2015-2020)
Table Global Serious Games Value Market Share by Regions (2015-2020)
Figure Global Serious Games Value Market Share by Regions in 2019
Figure Global Serious Games Production and Growth Rate (2015-2020)
Table Global Serious Games Production by Major Countries (2015-2020)
Table Global Serious Games Production Market Share by Major Countries (2015-2020)
Figure Global Serious Games Production Market Share by Regions in 2019
Figure Global Serious Games Consumption and Growth Rate (2015-2020)
Table Global Serious Games Consumption by Regions (2015-2020)
Table Global Serious Games Consumption Market Share by Regions (2015-2020)
Figure Global Serious Games Consumption Market Share by Regions in 2019
Table Global Serious Games Export Top 3 Country 2019
Table Global Serious Games Import Top 3 Country 2019
Table United States Serious Games Export and Import (2015-2020)
Table Europe Serious Games Export and Import (2015-2020)
Table China Serious Games Export and Import (2015-2020)
Table Japan Serious Games Export and Import (2015-2020)
Table India Serious Games Export and Import (2015-2020)
Table Global Serious Games Production by Types (2015-2020)
Table Global Serious Games Production Market Share by Types (2015-2020)
Figure Global Serious Games Production Share by Type (2015-2020)
Table Global Serious Games Value by Types (2015-2020)
Table Global Serious Games Value Market Share by Types (2015-2020)
Figure Global Serious Games Value Share by Type (2015-2020)
Figure Global Enterprises Production and Growth Rate (2015-2020)
Figure Global Enterprises Price (2015-2020)
Figure Global Consumers Production and Growth Rate (2015-2020)
Figure Global Consumers Price (2015-2020)
Table Global Serious Games Consumption by Applications (2015-2020)
Table Global Serious Games Consumption Market Share by Applications (2015-2020)
Figure Global Serious Games Consumption Share by Application (2015-2020)
Figure Global Healthcare Consumption and Growth Rate (2015-2020)
Figure Global Retail Consumption and Growth Rate (2015-2020)
Figure Global Aerospace & Defense Consumption and Growth Rate (2015-2020)
Figure Global Government Consumption and Growth Rate (2015-2020)
Figure Global Education Consumption and Growth Rate (2015-2020)
Figure Global Media & Entertainment Consumption and Growth Rate (2015-2020)
Figure Global Automotive Consumption and Growth Rate (2015-2020)
Figure Global Corporate Consumption and Growth Rate (2015-2020)
Figure Global Energy Consumption and Growth Rate (2015-2020)
Figure Global Others Consumption and Growth Rate (2015-2020)
Figure North America Serious Games Market Consumption and Growth Rate (2015-2020)
Table North America Serious Games Consumption by Countries (2015-2020)
Table North America Serious Games Consumption Market Share by Countries (2015-2020)
Figure North America Serious Games Consumption Market Share by Countries (2015-2020)
Figure United States Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Canada Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Mexico Serious Games Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Serious Games Market Consumption and Growth Rate (2015-2020)
Table Europe Serious Games Consumption by Countries (2015-2020)
Table Europe Serious Games Consumption Market Share by Countries (2015-2020)
Figure Europe Serious Games Consumption Market Share by Countries (2015-2020)
Figure Germany Serious Games Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Serious Games Market Consumption and Growth Rate (2015-2020)
Figure France Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Italy Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Spain Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Serious Games Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Serious Games Consumption by Countries (2015-2020)
Table Asia-Pacific Serious Games Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Serious Games Consumption Market Share by Countries (2015-2020)
Figure China Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Japan Serious Games Market Consumption and Growth Rate (2015-2020)
Figure South Korea Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Serious Games Market Consumption and Growth Rate (2015-2020)
Figure India Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Serious Games Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Serious Games Consumption by Countries (2015-2020)
Table Middle East and Africa Serious Games Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Serious Games Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Serious Games Market Consumption and Growth Rate (2015-2020)
Figure UAE Serious Games Market Consumption and Growth Rate (2015-2020)
Figure South Africa Serious Games Market Consumption and Growth Rate (2015-2020)
Figure South America Serious Games Market Consumption and Growth Rate (2015-2020)
Table South America Serious Games Consumption by Countries (2015-2020)
Table South America Serious Games Consumption Market Share by Countries (2015-2020)
Figure South America Serious Games Consumption Market Share by Countries (2015-2020)
Figure Brazil Serious Games Market Consumption and Growth Rate (2015-2020)
Table Promotion Software GmbH Company Profile
Table Promotion Software GmbH Production, Value, Price, Gross Margin 2015-2020
Figure Promotion Software GmbH Production and Growth Rate
Figure Promotion Software GmbH Value ($) Market Share 2015-2020
Table Tata Interactive Systems Company Profile
Table Tata Interactive Systems Production, Value, Price, Gross Margin 2015-2020
Figure Tata Interactive Systems Production and Growth Rate
Figure Tata Interactive Systems Value ($) Market Share 2015-2020
Table DIGINEXT Company Profile
Table DIGINEXT Production, Value, Price, Gross Margin 2015-2020
Figure DIGINEXT Production and Growth Rate
Figure DIGINEXT Value ($) Market Share 2015-2020
Table Serious Factory Company Profile
Table Serious Factory Production, Value, Price, Gross Margin 2015-2020
Figure Serious Factory Production and Growth Rate
Figure Serious Factory Value ($) Market Share 2015-2020
Table Learning Nexus Ltd Company Profile
Table Learning Nexus Ltd Production, Value, Price, Gross Margin 2015-2020
Figure Learning Nexus Ltd Production and Growth Rate
Figure Learning Nexus Ltd Value ($) Market Share 2015-2020
Table Nintendo Co., Ltd. Company Profile
Table Nintendo Co., Ltd. Production, Value, Price, Gross Margin 2015-2020
Figure Nintendo Co., Ltd. Production and Growth Rate
Figure Nintendo Co., Ltd. Value ($) Market Share 2015-2020
Table Designing Digitally, Inc. Company Profile
Table Designing Digitally, Inc. Production, Value, Price, Gross Margin 2015-2020
Figure Designing Digitally, Inc. Production and Growth Rate
Figure Designing Digitally, Inc. Value ($) Market Share 2015-2020
Table BreakAway, Ltd. Company Profile
Table BreakAway, Ltd. Production, Value, Price, Gross Margin 2015-2020
Figure BreakAway, Ltd. Production and Growth Rate
Figure BreakAway, Ltd. Value ($) Market Share 2015-2020
Table IBM Corporation Company Profile
Table IBM Corporation Production, Value, Price, Gross Margin 2015-2020
Figure IBM Corporation Production and Growth Rate
Figure IBM Corporation Value ($) Market Share 2015-2020
Table Revelian Company Profile
Table Revelian Production, Value, Price, Gross Margin 2015-2020
Figure Revelian Production and Growth Rate
Figure Revelian Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Serious Games Market Forecast Production by Types (2020-2025)
Table Global Serious Games Market Forecast Production Share by Types (2020-2025)
Table Global Serious Games Market Forecast Value ($) by Types (2020-2025)
Table Global Serious Games Market Forecast Value Share by Types (2020-2025)
Table Global Serious Games Market Forecast Consumption by Applications (2020-2025)
Table Global Serious Games Market Forecast Consumption Share by Applications (2020-2025)

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